02-23-2021, 01:51 PM
[center]![[Image: th_4YpqwRJXxvY3R5KgPIJydOYaQs0DJd5U.png]](https://sanet.pics/storage-7/0221/th_4YpqwRJXxvY3R5KgPIJydOYaQs0DJd5U.png)
x64 | File Size: 477/488 MB[/center]
Description:
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time.
KEY FEATURES:
NEW -Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.
NEW -2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.
NEW -NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.
Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.
V-Ray IPR
Fully interactive production rendering.
V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.
Resumable Rendering
Stop your render at any point and pick up where you left off.
V-RAY NEXT, UPDATE 3 - V-RAY GPU WITH RTX SUPPORT NOW AVAILABLE
Debug Shading
Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
V-Ray Toon Shader
Quickly add cartoon and cel-shading effects to your 3D projects.
V-Ray GPU Support for alSurface material
A general-purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.
Memory Tracking
Optimize your scene with the new memory usage report for textures and objects.
Color corrections in Viewport IPR
Apply V-Ray Frame Buffer color corrections directly in the Viewport IPR.
V-Ray GPU Support for VRayDistanceTex
Faster setup of your scene's shaders and render effects based on geometry with V-Ray GPU.
Dust and Scratches Lens Effect
Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.
System Requirements:
OS:Windows 8 or higher
CPU: 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
Memory:8 GB RAM
Larger cache memory, higher memory bandwidth and more cores are better.
Space:700 MB Hard Disk Space
Download
![[Image: th_4YpqwRJXxvY3R5KgPIJydOYaQs0DJd5U.png]](https://sanet.pics/storage-7/0221/th_4YpqwRJXxvY3R5KgPIJydOYaQs0DJd5U.png)
x64 | File Size: 477/488 MB[/center]
Description:
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time.
KEY FEATURES:
NEW -Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.
NEW -2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.
NEW -NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.
Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.
V-Ray IPR
Fully interactive production rendering.
V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.
Resumable Rendering
Stop your render at any point and pick up where you left off.
V-RAY NEXT, UPDATE 3 - V-RAY GPU WITH RTX SUPPORT NOW AVAILABLE
Debug Shading
Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
V-Ray Toon Shader
Quickly add cartoon and cel-shading effects to your 3D projects.
V-Ray GPU Support for alSurface material
A general-purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.
Memory Tracking
Optimize your scene with the new memory usage report for textures and objects.
Color corrections in Viewport IPR
Apply V-Ray Frame Buffer color corrections directly in the Viewport IPR.
V-Ray GPU Support for VRayDistanceTex
Faster setup of your scene's shaders and render effects based on geometry with V-Ray GPU.
Dust and Scratches Lens Effect
Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.
System Requirements:
OS:Windows 8 or higher
CPU: 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
Memory:8 GB RAM
Larger cache memory, higher memory bandwidth and more cores are better.
Space:700 MB Hard Disk Space
Download
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